Computer Games and Technical Communication: Critical Methods and Applications at the Intersection-Ryan M. Moeller
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**Computer Games and Technical Communication: Critical Methods and Applications at the Intersection**, edited by Jennifer deWinter and Ryan M. Moeller, delves into the intricate relationship between computer games and the...
**Computer Games and Technical Communication: Critical Methods and Applications at the Intersection**, edited by Jennifer deWinter and Ryan M. Moeller, delves into the intricate relationship between computer games and the field of technical communication. Recognizing that games are both technical and symbolic entities, this book explores the multifaceted connections between these two disciplines.
Organized into five sections, the book examines a wide range of topics. It begins by analyzing workplace communities and the impact of game-like simulations in professional settings. The book then explores the world of industry documentation, uncovering the role of technical communication in the production and distribution of computer games. Moving forward, the book delves into the complexities of game manuals, analyzing their relationship to gameplay experiences and ethical considerations.
Further exploring the intersection, the book examines the applications of technical communication in the areas of training, testing, and data analysis within the gaming industry. Finally, the book concludes with a critical analysis of the use of games in the workplace, examining the phenomenon of "gamification" and its implications for work processes and professional communication.
By bringing together scholars from both technical communication and game studies, this book provides a comprehensive and insightful exploration of the dynamic interplay between these two fields.
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