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Guide du développement de jeux Unity 3.x par exemple - Creighton Ryan Henson

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"Unity 3.x Game Development by Example: Beginner's Guide" by Creighton Ryan Henson is a comprehensive guide designed to teach aspiring game developers the fundamentals of Unity 3.x. This book utilizes...
Taper: Agriculture
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UGS: 580915

Guide du développement de jeux Unity 3.x par exemple - Creighton Ryan Henson
"Unity 3.x Game Development by Example: Beginner's Guide" by Creighton Ryan Henson is a comprehensive guide designed to teach aspiring game developers the fundamentals of Unity 3.x. This book utilizes a practical, example-driven approach, guiding readers through the creation of real-world game projects. Starting with a foundation in Unity's interface and core concepts, the book progressively introduces more advanced topics. Readers will learn to build a variety of game mechanics, including movement, collision detection, and user input. Each concept is illustrated with clear explanations and step-by-step instructions, ensuring that even novice programmers can grasp the concepts and begin building their own games. The book covers a wide range of subject matter, including scripting with C#, game object manipulation, asset management, and basic optimization techniques. By the end of this guide, readers will be equipped with the necessary knowledge and skills to develop their own interactive game experiences using the powerful Unity game engine.
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